# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Stadium Template

game: Pokemon Stadium
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Pokemon Stadium:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  VictoryCondition:
    # Choose victory condition. Defeat the Rival at the end of Gym Leader Castle, clear Poké and Prime Master Ball Cups, or both.
    defeat_rival: 50
    clear_master_ball_cups: 0
    rival_and_both_cups: 0

  BadgeRequirement:
    # Choose how many badges are required to enter the Gym Leader Castle. The default is 8, which is the vanilla requirement.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  StartingKeyCount:
    # Choose how many Gym Keys you start with. The default is 3.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  BaseStatTotalRandomness:
    # Controls the level of randomness for Pokemon BST. Stat distribution per Pokemon will follow a randomly selected distribution curve.
    # The higher the selection, the more extreme a curve you may see used. 
    # Stat changes are universal. Rental Pokemon and enemy trainer team Pokemon use the same BSTs.
    # Vanilla - No change
    # Low - 3 distribution types
    # Medium - 4 distribution types
    # High - 5 distribution types
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  Trainersanity:
    # Toggle on to make all Trainers into checks. This option is off by default.
    'off': 50
    'on': 0

  GymCastleTrainerRandomness:
    # Controls the level of randomness for the enemy team and movesets in Gym Leader Castle.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PokeCupTrainerRandomness:
    # Controls the level of randomness for the enemy team and movesets in Poke Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PrimeCupTrainerRandomness:
    # Controls the level of randomness for the enemy team and movesets in Prime Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PetitCupTrainerRandomness:
    # Controls the level of randomness for the enemy team and movesets in Petit Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PikaCupTrainerRandomness:
    # Controls the level of randomness for the enemy team and movesets in Pika Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  GymCastleRentalRandomness:
    # Controls the level of randomness for the rental Pokemon moves in Gym Leader Castle.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PokeCupRentalRandomness:
    # Controls the level of randomness for the rental Pokemon moves in the Poke Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PrimeCupRentalRandomness:
    # Controls the level of randomness for the rental Pokemon moves in the Prime Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PetitCupRentalRandomness:
    # Controls the level of randomness for the rental Pokemon moves in the Petit Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  PikaCupRentalRandomness:
    # Controls the level of randomness for the rental Pokemon moves in the Pika Cup.
    # Vanilla - No change
    # Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
    # Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
    # High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
    vanilla: 50
    low: 0
    medium: 0
    high: 0

  RentalListShuffle:
    # Controls whether the rental pokemon list is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # 
    # Off - No change
    # On - All tables shuffled
    # Manual: Select which tables are shuffled
    'off': 50
    'on': 0
    manual: 0

  RentalListShuffleGLC:
    # Controls whether the rental pokemon list for the Gym Leader Castle is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # This option only matters if RentalListShuffle is set to Manual mode.
    # Default is set to On
    # 
    # Off - No change
    # On - All tables shuffled
    'off': 0
    'on': 50

  RentalListShufflePokeCup:
    # Controls whether the rental pokemon list for the Poke Cup is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # This option only matters if RentalListShuffle is set to Manual mode.
    # Default is set to On
    # 
    # Off - No change
    # On - All tables shuffled
    'off': 0
    'on': 50

  RentalListShufflePrimeCup:
    # Controls whether the rental pokemon list for the Prime Cup is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # This option only matters if RentalListShuffle is set to Manual mode.
    # Default is set to On
    # 
    # Off - No change
    # On - All tables shuffled
    'off': 0
    'on': 50

  RentalListShufflePetitCup:
    # Controls whether the rental pokemon list for the Petit Cup is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # This option only matters if RentalListShuffle is set to Manual mode.
    # Default is set to On
    # 
    # Off - No change
    # On - All tables shuffled
    'off': 0
    'on': 50

  RentalListShufflePikaCup:
    # Controls whether the rental pokemon list for the Pika Cup is randomized or not
    # Instead of going in dex order, the rental tables will be shuffled
    # This option only matters if RentalListShuffle is set to Manual mode.
    # Default is set to On
    # 
    # Off - No change
    # On - All tables shuffled
    'off': 0
    'on': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
